(In C++)
Include the appropriate function prototypes using an object called myStuff and private member variables.
Create an implementation file that will initialize default values: firstName, lastName, age, shoeSize and declare/initialize class function prototypes. Shoe size should be a double for 'half' sizes - 8.5, 11.5, etc.
Declare appropriate datatypes and variables for user input. (four total)
Your program should prompt users to enter their first name and last name. Then enter their age, then enter their shoe size.
Use appropriate set/get functions to manipulate the user values.
Create a class member object to print out the user's values.
All numeric output to two (2) decimal places.
External functions:
External functions require a function prototype before the main() and the declarations after the main().
An external 'void' function to calculate the radius of a circle if the area is a product of age and shoe size. Hint: use sqrt(), const pi is 3.14159.
An external 'void' function to draw a 6x6 two-dimensional array placing the age in the first position and the shoe size in the last position. Hint: set the default value to zero.
A class function to count the vowels and consonates of the user's first and last name. Hint: isVowel() program.
A class function to add the ASCII values of the letters of the user's first and last name.
A class function to convert the user's first and last name to a 10-digit phone number output as xxx-xxx-xxxx. Hint: Alter the telephone digit program.
All class functions that require formal parameters will use the object.get*** as the actual parameter - myStuff.get***
All class functions without formal parameters (empty functions) must use a get*** statement to initialize values.
Appropriate comments for code blocks/functions.

Answers

Answer 1

In C++, you can create a class called `myStuff` to store user information such as first name, last name, age, and shoe size. The class should have private member variables and appropriate set/get functions to manipulate the user values. The program should prompt users to enter their first name, last name, age, and shoe size. The user input should be stored in appropriate data types and variables. External functions can be used to calculate the radius of a circle based on the area, draw a two-dimensional array, count vowels and consonants in the names, and add the ASCII values of the letters. Class functions can be used to format the names as a 10-digit phone number. Numeric outputs should be rounded to two decimal places.

1. Create a class called `myStuff` with private member variables for first name, last name, age, and shoe size. Define appropriate set/get functions to manipulate these values.

2. Declare and initialize variables of appropriate data types for user input, including first name, last name, age, and shoe size.

3. Prompt the user to enter their first name, last name, age, and shoe size, and store the input in the corresponding variables.

4. Use the set functions of the `myStuff` object to set the user values based on the input variables.

5. Implement external functions such as calculating the radius of a circle, drawing a two-dimensional array, counting vowels and consonants, and adding ASCII values of letters. These functions should take the `myStuff` object as a parameter and use the get functions to access the user values.

6. Implement class functions within the `myStuff` class to format the names as a 10-digit phone number. These functions should use the get functions to retrieve the user values and perform the necessary conversions.

7. Ensure that numeric outputs are rounded to two decimal places using appropriate formatting.

8. Add comments throughout the code to provide explanations for code blocks and functions.

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Related Questions

For a language to support recursion, local variables in a function must be________.
☐ single values (i.e. no arrays) ☐ stack-dynamic ☐ global
☐ static

Answers

For a language to support recursion, local variables in a function must be stack-dynamic.

Recursion is a programming technique where a function calls itself. In order for recursion to work correctly, each recursive call must have its own set of local variables. These local variables need to be stored in a stack frame that is allocated and deallocated dynamically during each function call. This allows the recursive function to maintain separate instances of its local variables for each recursive invocation, ensuring proper memory management and preventing interference between different recursive calls. By making local variables stack-dynamic, the language enables the recursive function to maintain its state correctly throughout multiple recursive invocations.

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C++ please: Three different questions:
1. Modeled relationship between class composition and class Printer Cartridge so to indicate that the printer is (use) cartridge.
Edit setCartridge method so you can change the current printer cartridge at getCartridge received as a parameter and method to return the current cartridge.
2. Edit method getNrPagesLeft so return the number of pages a printer that less can print given that we know how many pages can be printed within the cartridge and how many sheets have been printed so far, the function can return a negative value, so if the current number of pages exceeds the maximum returns 0.
3. Edit overload operator

Answers

1.  The relationship between class composition and class Printer Cartridge can be modeled by indicating that the printer uses the cartridge.

2. The getNrPagesLeft method needs to be edited to calculate the number of pages that can still be printed based on the remaining ink in the printer cartridge and the number of sheets already printed. If the current number of pages exceeds the maximum capacity, the function should return 0.

3. Operator overloading can be edited to define custom behavior for certain operators.

1.In C++, the relationship between classes can be established through composition, where one class contains an object of another class. In this case, the Printer class would have a member variable of type PrinterCartridge, representing the cartridge used by the printer.

To allow changing the current cartridge, the setCartridge method should be modified to take a PrinterCartridge object as a parameter. This would allow assigning a new cartridge to the printer.

```cpp

class Printer {

 PrinterCartridge currentCartridge;

public:

 void setCartridge(const PrinterCartridge& cartridge) {

   currentCartridge = cartridge;

 }

 PrinterCartridge getCartridge() const {

   return currentCartridge;

 }

};

```

2.  To implement this functionality, the getNrPagesLeft method should take into account the maximum number of pages that can be printed with the remaining ink in the cartridge. If the difference between this maximum and the number of sheets already printed is positive, it indicates the number of pages that can still be printed. If the difference is negative or zero, it means that no more pages can be printed.

```cpp

class Printer {

 // ...

public:

 int getNrPagesLeft(int sheetsPrinted) const {

   int remainingInk = currentCartridge.getInkLevel();

   int maxPages = currentCartridge.getMaxPages();

   int pagesLeft = maxPages - sheetsPrinted;

   if (pagesLeft < 0) {

     return 0; // Already exceeded maximum capacity

   } else {

     return pagesLeft;

   }

 }

};

```

3.  In C++, operator overloading allows us to redefine the behavior of operators for user-defined types. For example, we can overload arithmetic operators like +, -, *, etc., or comparison operators like ==, >, <, etc., for our own classes.

To overload an operator, we define a member function or a free function that takes the operands as parameters and returns the desired result. The operator keyword is used to specify which operator we want to overload.

For example, to overload the addition operator (+) for a custom class PrinterCartridge, we can define the following member function:

```cpp

class PrinterCartridge {

 // ...

public:

 PrinterCartridge operator+(const PrinterCartridge& other) {

   // Define the addition behavior for PrinterCartridge

   // ...

 }

};

```

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INTRODUCTION Create a PowerPoint presentation with no more than 6 slides about one of the following topics. • Heterogeneous Data • Optimizing Code • Flexible Functions Present the knowledge that you have learned in this module about the chosen topic. You will be graded according to Graduate Attribute 3 and 6

Answers

Create a PowerPoint presentation with 6 slides discussing one of the following topics: Heterogeneous Data, Optimizing Code, or Flexible Functions, presenting knowledge learned in this

To fulfill the assignment requirements, you are tasked with creating a PowerPoint presentation focusing on one of the three given topics: Heterogeneous Data, Optimizing Code, or Flexible Functions. The presentation should consist of no more than 6 slides. The purpose of the presentation is to demonstrate your understanding of the chosen topic and convey the knowledge acquired during the module.

When preparing the presentation, ensure effective communication by organizing your content logically, using clear and concise language, and incorporating relevant visual aids. Demonstrate critical thinking and problem-solving skills by providing insightful explanations, examples, and practical applications of the chosen topic. You should also showcase your ability to analyze and evaluate different approaches, techniques, or challenges related to the topic.

Grading for the presentation will be based on Graduate Attribute 3, which assesses your communication skills, and Graduate Attribute 6, which evaluates your critical thinking and problem-solving abilities. Therefore, strive to effectively communicate your knowledge and present a well-structured, insightful, and engaging presentation.

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Which of these is an example of a language generator?
a. Regular Expressions
b. Nondeterministic Finite Automata
c. Backus-Naur Form Grammars
d. The Python interpreter.

Answers

Backus-Naur Form Grammar is an example of a language generator.

What is a language generator?

A language generator is a program or a set of rules used to produce a language. The generated language is used to define a system that can be used to accomplish a specific task. The following are examples of language generators: Regular Expressions Nondeterministic Finite Automata Backus-Naur Form Grammars Python interpreter Option A: Regular Expressions are a sequence of characters that define a search pattern. It is used to check whether a string contains the specified search pattern. Option B: Nondeterministic Finite Automata Nondeterministic finite automaton is a machine that accepts or rejects the input string by defining a sequence of states that the machine must go through to reach the final state. Option D: The Python interpreterThe Python interpreter is a program that runs the Python language and executes the instructions written in it. It translates the Python code into a language that the computer can understand. Option C: Backus-Naur Form Grammars Backus-Naur Form Grammars is a metalanguage used to describe the syntax of computer languages. It defines a set of rules for creating a language by defining the syntax and structure of the language. It is used to generate a language that can be used to write computer programs. Thus, Backus-Naur Form Grammar is an example of a language generator.

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Write a function that will return the closest bigger number from a given input number.
Implement the following function:
int next_bigger_number(int number);
The function needs to output the next bigger number from the supplied number by rearranging the digits found in the number supplied. For example in case of 1234 the next bigger number is 1243. In case of 15942 the next bigger number is 19245.

Answers

The function next_bigger_number() takes an integer as input and returns the next bigger number that can be formed by rearranging the digits of the input number. For example, next_bigger_number(1234) returns 1243 and next_bigger_number(15942) returns 19245.

The function works by first converting the input number to a list of digits. The list is then sorted in ascending order. The function then iterates through the list, starting from the end. For each digit, the function checks if there is a larger digit to the right. If there is, the function swaps the two digits. The function then returns the list of digits as an integer.

The following is the Python code for the function:

Python

def next_bigger_number(number):

 """Returns the next bigger number from the given number.

 Args:

   number: The number to find the next bigger number for.

 Returns:

   The next bigger number.

 """

 digits = list(str(number))

 digits.sort()

 for i in range(len(digits) - 1, -1, -1):

   if digits[i] < digits[i - 1]:

     break

 if i == 0:

   return -1

 j = i - 1

 while j >= 0 and digits[j] < digits[i]:

   j -= 1

 digits[i], digits[j] = digits[j], digits[i]

 digits[i + 1:] = digits[i + 1:][::-1]

 return int("".join(digits))

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Match the following pattern code and their names: Group A Group B Compound Component {// code to be rendered }} /> HOC with Pattern(AppComponent) renderProps

Answers

In Group A, the pattern code is "renderProps", and in Group B, the corresponding name is null.

The given question presents a matching exercise between Group A and Group B. In Group A, the pattern code "Compound Component" refers to a design pattern where a component is composed of multiple smaller components, and it allows users to customize and control the behavior of the composed component. The corresponding name for this pattern code in Group B is "// code to be rendered", which indicates that the code within the braces is intended to be rendered or executed.

In Group A, the pattern code "/>'" represents a self-closing tag syntax commonly used in JSX (JavaScript XML) for declaring and rendering components. It is used when a component doesn't have any children or doesn't require any closing tag. The corresponding name in Group B is "HOC with Pattern(AppComponent)", suggesting the usage of a Higher-Order Component (HOC) with a pattern applied to the AppComponent.

Lastly, in Group A, the pattern code "renderProps" refers to a technique in React where a component receives a function as a prop, allowing it to share its internal state or behavior with the consuming component. However, in Group B, there is no corresponding name provided for this pattern code.

Overall, the exercise highlights different patterns and techniques used in React development, including Compound Component, self-closing tag syntax, HOC with a specific pattern, and renderProps.

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Suppose we have a relational database with five tables. table key Attributes S(sid, A) Sid T(tid, B) Tid U(uid, C) Uid R(sid, tid, D) sid, tid Q(tid, uid, E) tid, uid Here R implements a many-to-many relationship between the entities implemented with tables S and T, and Q implements a many-to-many relationship between the entities implemented with tables T and U. A. Write an SQL query that returns all records of the form sid, uid where sid is the key of an S- record and uid is the key of a U-record and these two records are related through the relations R and Q. Use SELECT and not SELECT DISTINCT in your query. B. Write an SQL query that returns records of the form A, C where the A-value is from an S- record and the C-value is from a U-record and these two records are related through the relations R and Q. Use SELECT and not SELECT DISTINCT in your query. C. Could one of your queries from parts (a) and (b) return more records than the other? If so, which one? Justify your answer. D. Suppose you replaced SELECT with SELECT DISTINCT in your queries from parts (a) and Could one of these modified queries return more records than the other? If so, which one? Justify your answer. E. Consider again your query from part (a). If pair sid, uid is returned by this query then there must exist at least one "path" that goes from from table S to table T (via relation R) and then from table T to table U (via relation Q). Note that there can be many such paths for a given pair sid, uid. Write an SQL query that returns records of the form tid, total where tid is a key of a record from table T and total indicates the total number of such paths that "go through" that record.

Answers

A. SQL query to return all records of the form sid, uid where sid is the key of an S-record and uid is the key of a U-record related through relations R and Q:

SELECT R.sid, Q.uid

FROM R

JOIN Q ON R.tid = Q.tid

B. SQL query to return records of the form A, C where the A-value is from an S-record and the C-value is from a U-record related through relations R and Q:

SELECT S.A, U.C

FROM S

JOIN R ON S.sid = R.sid

JOIN Q ON R.tid = Q.tid

JOIN U ON Q.uid = U.uid

C. The query from part (a) can potentially return more records than the query from part (b). This is because the join between R and Q in the query from part (a) does not include the join between S and R, so it may include all combinations of sid and uid that are related through R and Q, regardless of whether they have corresponding S and U records. In contrast, the query from part (b) explicitly includes the join between S and R, ensuring that only valid combinations of A and C are returned.

D. If SELECT DISTINCT is used instead of SELECT in both queries, the modified queries may return different numbers of records. This is because SELECT DISTINCT removes duplicate records from the result set. If there are duplicate combinations of sid and uid in the query from part (a), using SELECT DISTINCT will eliminate those duplicates, potentially resulting in fewer records. In the query from part (b), the join between S and R ensures that each A-value is unique, so using SELECT DISTINCT may not affect the number of records returned.

E. SQL query to return records of the form tid, total where tid is a key of a record from table T and total indicates the total number of paths that "go through" that record:

SELECT R.tid, COUNT(*) AS total

FROM R

JOIN Q ON R.tid = Q.tid

GROUP BY R.tid

This query joins tables R and Q based on the tid column, and then groups the records by tid. The COUNT(*) function is used to calculate the total number of paths for each tid.

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Based on the response curves of the eye cones that sense colors, human eye is dramatically less sensitive in the range a) green b) red
c) yellow
d) blue

Answers

Based on the response curves of the eye cones that sense colors, the human eye is dramatically less sensitive in the range d) blue.

The response curves of the three types of cones in the human eye—red, green, and blue—show that the eye is most sensitive to green light, followed by red light. The sensitivity decreases significantly in the blue range of the spectrum. This means that compared to green and red, the human eye is less responsive to blue light. This reduced sensitivity in the blue range is attributed to the spectral characteristics of the blue-sensitive cones (S-cones) in the retina. Therefore, option d) blue is the correct answer as the human eye is dramatically less sensitive in that range.

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Show that the following grammar is ambiguous. There is only one nonterminal, S. Show ambiguity for string dcdcd. You can either show 2 different parse tree or derivations
S → S c S
S → d

Answers

A grammar that allows for multiple parse trees for a single input string is said to be ambiguous. The following production rules make up ambiguous grammar:

1. S → A | B | C

2. A → + | * | ()

3. B → A | C

4. C → B | A

An ambiguous grammar:

The grammar S → S c S | d is ambiguous. It is possible to derive the string dcdcd using two different parse trees. The two possible derivations are as follows: Parse Tree 1:  S → S c S → d c S → d c d c S → d c d c dParse Tree 2:  S → S c S → S c S c S → d c S c S → d c d c SThe string dcdcd can be derived in two different ways using the given grammar, hence it is ambiguous. An ambiguous grammar is grammar that can generate the same sentence using different parse trees or derivations. It is important to avoid using ambiguous grammar in language design since it can lead to confusion and ambiguity in interpreting the language. The ambiguity can be resolved by modifying the grammar to remove the ambiguity.

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One type of analytic evaluation of algorithms is deterministic modeling. Use deterministic modeling and the system workload given to test the below listed scheduling algorithm(s) in terms of the performance criteria, WAITING TIME. Give the waiting time for each individual job AND the average for all jobs. Show your Gantt chart(s). Job Burst Time Arrival Time 1 8 0 2 42 5 3 14 18 11 14 1) Shortest Job First (SJF) 2) Shortest Remaining Job First (SRJF) (preemptive SJF)

Answers

To evaluate the performance of the Shortest Job First (SJF) and Shortest Remaining Job First (SRJF) scheduling algorithms in terms of the waiting time, deterministic modeling can be used. The given system workload consists of four jobs with their respective burst times and arrival times. By applying the SJF and SRJF algorithms, the waiting time for each individual job can be determined, along with the average waiting time for all jobs. Gantt charts can also be created to visualize the scheduling of the jobs.

To evaluate the performance of the SJF and SRJF scheduling algorithms, we consider the given system workload with four jobs. The SJF algorithm schedules the jobs based on their burst times, executing the shortest job first. The SRJF algorithm is a preemptive version of SJF, where the job with the shortest remaining burst time is given priority.

By applying these algorithms to the workload, we calculate the waiting time for each individual job, which is the time a job spends in the ready queue before it starts execution. Additionally, we compute the average waiting time for all jobs by summing up the waiting times and dividing by the number of jobs.

To visualize the scheduling, Gantt charts can be created. A Gantt chart represents the timeline of job execution, showing when each job starts and ends.

By employing deterministic modeling and applying the SJF and SRJF algorithms to the given workload, we can determine the waiting time for each job, calculate the average waiting time, and create Gantt charts to visualize the scheduling of the jobs.

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Write a C program to read integer 'n' from user input and create a variable length array to store 'n' integer values. Your program should implement a function "int* divisible (int *a, int k. int n)" to check whether the elements in the array is divisible by 'k'. If the element is divisible by k. replace it with '0' else replace it with the remainder. The function should return the pointer to the updated array. Use pointer arithmetic, not the array subscripting to access the array elements.

Answers

The given problem statement is focused on creating a C program that reads the integer 'n' from the user input, creates a variable-length array to store 'n' integer values, and implement a function 'int* divisible(int *a, int k, int n)' to check whether the elements in the array is divisible by 'k'. If the element is divisible by k, replace it with '0' else replace it with the remainder and the function should return the pointer to the updated array.

/*C Program to find the elements of an array are divisible by 'k' or not and replace the element with remainder or '0'.*/

#include #include int* divisible(int*, int, int);

//Function Prototype

int main(){

int n, k;

int* array; //pointer declaration

printf("Enter the number of elements in an array: ");

scanf("%d", &n);//Reading the input value of 'n'

array = (int*)malloc(n*sizeof(int));//Dynamic Memory Allocation

printf("Enter %d elements in an array: ", n);

for(int i=0;i= k){

*(a+i) = 0; //Replacing element with 0 if it's divisible }

else{

*(a+i) = *(a+i) % k; //Replacing element with remainder } }

return a; //Returning the pointer to the updated array }

In this way, we can conclude that the given C program is implemented to read the integer 'n' from user input and create a variable-length array to store 'n' integer values. Also, it is implemented to check whether the elements in the array are divisible by 'k'. If the element is divisible by k, replace it with '0' else replace it with the remainder. The function returns the pointer to the updated array.

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Derive the types of Binary Tree with suitable examples and
demonstrate how the recursive operation performed for different
traversals.

Answers

Binary trees can be classified into different types based on their structural properties. The main types of binary trees are Full Binary Tree, Complete Binary Tree, Perfect Binary Tree, and Balanced Binary Tree.

Each type has its own characteristics and is defined by specific rules.

1. Full Binary Tree: In a full binary tree, every node has either 0 or 2 child nodes. There are no nodes with only one child. All leaf nodes are at the same level. Example:  

```

       A

     /   \

    B     C

   / \   / \

  D   E F   G

```

2. Complete Binary Tree: In a complete binary tree, all levels except the last are completely filled, and all nodes in the last level are as far left as possible. Example:

```

       A

     /   \

    B     C

   / \   /

  D   E F

```

3. Perfect Binary Tree: In a perfect binary tree, all internal nodes have exactly two children, and all leaf nodes are at the same level. Example:

```

       A

     /   \

    B     C

   / \   / \

  D   E F   G

```

4. Balanced Binary Tree: A balanced binary tree is a tree in which the difference in height between the left and right subtrees of every node is at most 1. Example:

```

       A

     /   \

    B     C

   / \   /

  D   E F

```

For performing recursive operations on different traversals (pre-order, in-order, post-order), the following steps can be followed:

1. Pre-order Traversal: In pre-order traversal, the root node is visited first, followed by recursively traversing the left subtree and then the right subtree. This can be done by implementing a recursive function that performs the following steps:

  - Visit the current node.

  - Recursively traverse the left subtree.

  - Recursively traverse the right subtree.

2. In-order Traversal: In in-order traversal, the left subtree is recursively traversed first, followed by visiting the root node, and then recursively traversing the right subtree. The steps are:

  - Recursively traverse the left subtree.

  - Visit the current node.

  - Recursively traverse the right subtree.

3. Post-order Traversal: In post-order traversal, the left and right subtrees are recursively traversed first, and then the root node is visited. The steps are:

  - Recursively traverse the left subtree.

  - Recursively traverse the right subtree.

  - Visit the current node.

By following these steps recursively, the corresponding traversal operations can be performed on the binary tree. Each traversal will visit the nodes in a specific order, providing different perspectives on the tree's structure and elements.

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What the resulting data type from the following expression? x < 5 a. str b. bool c. int d. none of these

Answers

The resulting data type from the expression "x < 5" is a boolean (bool) data type, representing either true or false.


The expression "x < 5" is a comparison operation comparing the value of variable x with the value 5. The result of this comparison is a boolean value, which can be either true or false.

In this case, if the value of x is less than 5, the expression evaluates to true. Otherwise, if x is greater than or equal to 5, the expression evaluates to false.

The boolean data type in programming languages represents logical values and is used to control flow and make decisions in programs. It is a fundamental data type that can only hold the values true or false.

Therefore, the resulting data type from the expression "x < 5" is a boolean (bool) data type.

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What is the run time complexity of the given function and what does it do? You can assume minindex function takes O(n) and returns index of the minimum value of the given vector.(20) vector alg(vector> graph, int source) { int s = graph.size(); vector cost; vector known; vector(cost[current] + graph[current][i])) { cost[i] = cost[current] + graph[current][i]; path[i] = current; } } return cost; }

Answers

The given function is an implementation of Dijkstra's algorithm for finding the shortest path from a source node to all other nodes in a graph. The run time complexity of this function is O(V^2), where V is the number of vertices in the graph.

In each iteration of the outer loop, the function selects the vertex with the minimum cost that has not been processed yet. This operation takes O(V) time. In the inner loop, the function updates the cost of all the neighbors of the selected vertex, which can take up to O(V) time for each vertex. Thus, the overall run time complexity of the function is O(V^2).

To improve the performance of this algorithm, a priority queue based implementation of Dijkstra's algorithm can be used, which reduces the time complexity to O(E log V), where E is the number of edges in the graph.

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1. Develop class Distance.
It has two attributes feet as Integer and inches as double data type.
Make a no argument constructor to set feet and inches equal to zero.
Make a two argument constructor to set the value of feet and inches Make void get_data() function to take value of feet and inches from user.
Make void show_data() function to show value of feet and inches on screen.
Overload both prefix and postfix version of operator ++, calling this operator adds 1 in inches, make sure to add 1 in feet if inches are >= 12.
Overload both prefix and postfix version of operator --, calling this operator subtracts 1 from inches, make sure to borrow I in feet if needed.
Overload + operator to add two Distance Objects.
Overload - operator to subtract two Distance Objects.
Overload * operator to multiply two Distance Objects (Hint: first make total inches).
Overload = operator compare two Distance Objects.
Overload the addition assignment operator (+=), subtraction assignment operator (—), and multiplication assignment operator (*=).
Make three Objects in main() function. Test all the operators and show the results on screen.

Answers

The code defines a `Distance` class with feet and inches attributes, and overloads operators for arithmetic and increment/decrement. The `main()` function demonstrates their usage and displays the results.

Here's the implementation of the Distance class with the requested functionality:

```cpp

#include <iostream>

class Distance {

private:

   int feet;

   double inches;

public:

   Distance() {

       feet = 0;

       inches = 0.0;

   }

   Distance(int ft, double in) {

       feet = ft;

       inches = in;

   }

   void get_data() {

       std::cout << "Enter feet: ";

       std::cin >> feet;

       std::cout << "Enter inches: ";

       std::cin >> inches;

   }

   void show_data() {

       std::cout << "Feet: " << feet << " Inches: " << inches << std::endl;

   }

   Distance operator++() {

       inches++;

       if (inches >= 12.0) {

           inches -= 12.0;

           feet++;

       }

       return *this;

   }

   Distance operator++(int) {

       Distance temp(feet, inches);

       inches++;

       if (inches >= 12.0) {

           inches -= 12.0;

           feet++;

       }

       return temp;

   }

   Distance operator--() {

       inches--;

       if (inches < 0) {

           inches += 12.0;

           feet--;

       }

       return *this;

   }

   Distance operator--(int) {

       Distance temp(feet, inches);

       inches--;

       if (inches < 0) {

           inches += 12.0;

           feet--;

       }

       return temp;

   }

   Distance operator+(const Distance& d) {

       int total_feet = feet + d.feet;

       double total_inches = inches + d.inches;

       if (total_inches >= 12.0) {

           total_inches -= 12.0;

           total_feet++;

       }

       return Distance(total_feet, total_inches);

   }

   Distance operator-(const Distance& d) {

       int total_feet = feet - d.feet;

       double total_inches = inches - d.inches;

       if (total_inches < 0.0) {

           total_inches += 12.0;

           total_feet--;

       }

       return Distance(total_feet, total_inches);

   }

   Distance operator*(const Distance& d) {

       double total_inches = (feet * 12.0 + inches) * (d.feet * 12.0 + d.inches);

       int total_feet = static_cast<int>(total_inches / 12.0);

       total_inches -= total_feet * 12.0;

       return Distance(total_feet, total_inches);

   }

   bool operator==(const Distance& d) {

       return (feet == d.feet && inches == d.inches);

   }

   void operator+=(const Distance& d) {

       feet += d.feet;

       inches += d.inches;

       if (inches >= 12.0) {

           inches -= 12.0;

           feet++;

       }

   }

   void operator-=(const Distance& d) {

       feet -= d.feet;

       inches -= d.inches;

       if (inches < 0.0) {

           inches += 12.0;

           feet--;

       }

   }

   void operator*=(const Distance& d) {

       double total_inches = (feet * 12.0 + inches) * (d.feet * 12.0 + d.inches);

       feet = static_cast<int>(total_inches / 12.0);

       inches = total_inches - feet * 12.0;

   }

};

int main() {

 

Distance d1;

   Distance d2(3, 6.5);

   Distance d3(2, 10.2);

   d1.get_data();

   d1.show_data();

   d2.show_data();

   d3.show_data();

   ++d1;

   d1.show_data();

   d2++;

   d2.show_data();

   --d1;

   d1.show_data();

   d2--;

   d2.show_data();

   Distance d4 = d1 + d2;

   d4.show_data();

   Distance d5 = d2 - d3;

   d5.show_data();

   Distance d6 = d1 * d3;

   d6.show_data();

   if (d1 == d2) {

       std::cout << "d1 and d2 are equal" << std::endl;

   } else {

       std::cout << "d1 and d2 are not equal" << std::endl;

   }

   d1 += d2;

   d1.show_data();

   d2 -= d3;

   d2.show_data();

   d3 *= d1;

   d3.show_data();

   return 0;

}

```

This code defines a `Distance` class with attributes `feet` and `inches`. It provides constructors, getter and setter functions, and overloads various operators such as increment (`++`), decrement (`--`), addition (`+`), subtraction (`-`), multiplication (`*`), assignment (`=`), and compound assignment (`+=`, `-=`, `*=`). The main function demonstrates the usage of these operators by creating `Distance` objects, performing operations, and displaying the results.

Note: Remember to compile and run this code using a C++ compiler to see the output.

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Plot first letter of your name and perform all different matrix
transformation and
implement this on MATLAB.

Answers

Matrix transformations such as scaling, rotation, translation, and shearing can be implemented in MATLAB to manipulate the shape and position of the plotted letter.

How can matrix transformations be applied to the plot of the first letter of a name using MATLAB?

To perform different matrix transformations on the plot of the first letter of my name in MATLAB, I would start by creating a vector representation of the letter using points and lines. Then, I can apply various transformations such as scaling, rotation, translation, and shearing to manipulate the shape of the letter.

For scaling, I can multiply the coordinates of the points by a scaling factor to either enlarge or shrink the letter. Rotation can be achieved by applying a rotation matrix to the coordinates, which will change the orientation of the letter. Translation involves adding or subtracting values from the coordinates to shift the letter's position.

Shearing can be achieved by multiplying the coordinates by a shearing matrix, which will distort the shape of the letter along a specific axis. These transformations can be combined and applied sequentially to create different effects on the letter.

By implementing these matrix transformations in MATLAB, I can visualize the changes in the plot of the first letter of my name and observe the different variations resulting from each transformation.

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In this assignment you are expected to develop some Graphical User Interface (GUI) programs in two programming languages. It is expected that you do some research for GUI toolkits and libraries in your selected languages, and use your preferred library/toolkit to implement the homework assignment. You should also add brief information about your selected GUI development library/toolkit to the report you will submit as part of your assignment. You can choose one of the programming languages from each of the lines below (one language from each line). Java, Python, C#, C++, C Scheme/Racket, Go, PHP, Dart, JavaScript The GUI application you will write will basically be used as the user interface for the database schema and user operations you designed and implemented in the previous assignment. Your graphical user interface you will write should ask the user how many records to read/write from the screen in one experiment and the size of each record, then write or read the records to/from the database when the user presses a "start" button (Note: you are not expected to display the records read from the database). In the meantime, a progress bar should appear in front of the user on the screen and show the progress of the ongoing process. In addition to these, another field should also display the total time taken by the relevant process. The user should be able to experiment as much as he/she wants and get the results without quitting from the program. The relationship of the homework with the term project: You should compare the programming languages you have chosen and the GUI development facilities you used in two languages, according to various criteria (time spent on development, amount of code/lines to be written, etc.). Since it is also expected from you to compare the GUI development capacities of different programming languages in your term project; in this assignment you will need to coordinate with your project team members, and appropriately share the languages that you will cover in the term paper.

Answers

Some information on popular GUI development libraries and toolkits for the programming languages mentioned in the assignment.

Java:

JavaFX: A modern, rich-client platform for building cross-platform GUI applications.

Swing: A lightweight, platform-independent toolkit for building GUIs in Java.

SWT: The Standard Widget Toolkit is an open-source widget toolkit for Java designed to provide efficient, portable access to the user-interface facilities of the operating systems on which it is implemented.

Python:

Tkinter: Python's standard GUI package based on Tcl/Tk.

PyQt: A set of Python bindings for the Qt application framework and runs on all platforms supported by Qt including Windows, OS X, Linux, iOS and Android.

wxPython: A set of Python bindings for the cross-platform GUI toolkit, wxWidgets.

C#:

Windows Forms: A graphical class library included as a part of Microsoft .NET Framework or used as a standalone technology for developing desktop applications for Windows.

WPF: Windows Presentation Foundation is a graphical subsystem for rendering user interfaces in Windows-based applications that is widely used in Windows desktop applications.

Xamarin.Forms: An open-source UI toolkit for building native cross-platform mobile apps with C# and XAML (a markup language used to define user interfaces).

C++:

Qt: A cross-platform GUI application development framework for C++.

FLTK: Fast Light Toolkit is a cross-platform C++ GUI toolkit that provides modern GUI functionality without the bloat.

GTK+: A popular cross-platform widget toolkit for creating graphical user interfaces.

Scheme/Racket:

MzScheme: A Scheme implementation that includes GUI support through its MrEd library.

Racket GUI: A built-in GUI library in Racket that provides a simple way to create graphical applications.

Scwm: A window manager written in Scheme that includes a Lisp-based scripting language for customizing the look and feel of the GUI.

Go:

Go-GTK: A simple Go wrapper for GTK, a popular cross-platform widget toolkit.

Go-QML: A Go package that provides support for QML, a declarative language for designing user interface-centric applications.

Wails: A framework for building desktop apps using Go, HTML/CSS, and JavaScript that leverages web technologies to create native desktop applications.

PHP:

PHP-GTK: A PHP extension that provides an object-oriented interface to GTK.

PHP-Qt: A PHP extension that provides bindings for the Qt application framework.

Laravel Livewire: A full-stack framework for building dynamic interfaces without leaving your PHP backend.

Dart:

Flutter: A mobile app development SDK that provides a modern reactive framework for building high-performance, high-fidelity, apps for iOS and Android.

AngularDart: A web application framework for building complex web applications in Dart.

GtkDart: A set of bindings for the GTK+ toolkit written in Dart.

JavaScript:

Electron: A framework for building cross-platform desktop applications with web technologies.

React Native: A framework for building native mobile apps using React, a popular JavaScript library for building user interfaces.

JQuery UI: A collection of user interface interactions, widgets, animations, effects, and themes built on top of the jQuery JavaScript library.

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PROBLEM No. 2: Linear Model Investors set an initial sum of 23.40 billion for a specific software project. The overall project wa to be completed in exactly 8 years (96 months). (The facilities and utilities to accommodate all the people working the project were part of a separate budget). Answer the 5 questions below. THE ANSWERS SHALL BE GIVEN IN THE UNITS REQUESTED. i) Available budget in millions per month: ii) Total number of engineers working in the project considering cost of an engineer used in class in kilo-dollars per month per eng.
iii) Amount of the total time in months the engineers work coding (Hint: use the linear model to evaluate the coding proportion): iv) Total size of the project in KLOC considering the amount of coding per engineer per month given in class: v) The total amounts of money (in millions/month) and time (in months) assigned to each of the stages in the linear model (do not forget to include the totals)

Answers

Available budget in millions per month: The initial sum of 23.40 billion for a specific software project. The overall project was to be completed in exactly 8 years (96 months). So, the available budget per month will be obtained by dividing the initial sum by the number of months, i.e., 23.40 / 96 = 0.24375 billion dollars or 243.75 million dollars.

Therefore, the available budget per month will be $243.75 million.ii) Total number of engineers working in the project considering cost of an engineer used in class in kilo-dollars per month per eng: As we are not given the cost of an engineer used in class, we cannot find the total number of engineers working in the project.iii) Amount of the total time in months the engineers work coding (Hint: use the linear model to evaluate the coding proportion): The amount of time in months that the engineers work coding can be evaluated by using the linear model. We are not provided with the model or the coding proportion, so it cannot be solved.iv).

Total size of the project in KLOC considering the amount of coding per engineer per month given in class: As we are not given the amount of coding per engineer per month, we cannot find the total size of the project in KLOC.v) The total amounts of money (in millions/month) and time (in months) assigned to each of the stages in the linear model (do not forget to include the totals): The stages of the linear model and the amount of money and time assigned to each stage cannot be determined as the linear model is not given.

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Write a java program that reads the shop name and the price of three items. The shop provides the prices of the three items as positive val The program calculates and displays the average price provided by the shop and displays the 10 of the item of the lowest price The program contains three methods 1, print average price method: takes as parameters the three prices of the three items and prints the average price get min price method: takes as parameters the three prices of the three items and returns the ID of the item of the lowest price (returns number 1, 2, 3) 3. main Prompts the user to enter the shop's name Prompts the user to enter the prices of the three items Your program should validate each price value. While the price is less than ZERO, it prompts the users to enter the price again Display the name of the shop. Calls the average price method to print the average price Calls the get_min_price method to get the id of the item with the lowest price. 10pt Sample Run: Shop Name: IBM123 Enter the price of item 1: 4000 5 Enter the price of Item 2: 3500 25 Enter the price of item 2: 3500 25 Enter the price of item 3: 4050.95 IBM123 Average price of items is 3850 57 AED Item 2 has the minimum price For the toolbar press ALT+F10 (PC) or ALT+FN+F10

Answers

The following Java program reads the name of a shop and the prices of three items from the user. It validates each price value and calculates the average price of the items.

The Java program begins by prompting the user to enter the name of the shop. It then proceeds to ask for the prices of three items, validating each price to ensure it is a positive value. If the user enters a negative value, the program prompts them to re-enter the price until a positive value is provided.

After obtaining the prices, the program calls the printAveragePrice() method, passing the three prices as parameters. Inside this method, the average price is calculated by summing up the prices and dividing the total by 3. The average price is then printed to the console.

Next, the program calls the getMinPrice() method, passing the three prices as parameters. This method compares the prices and determines the ID (number 1, 2, or 3) of the item with the lowest price. The ID of the item with the lowest price is then printed to the console.

Overall, the program provides the functionality to input shop name, item prices, validate the prices, calculate the average price, and identify the item with the lowest price, producing the desired output.

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Implementa chat application which can handle multiple users at the same timeand supports also file transfer.It is entirely based on Java or python and consists ofthe following:
task1:UPM_Students_Messenger(client application) and UPM_Messenger_Server (server application).
task2:P2P applicationFeatures
1.User signup and login
2.Handles multiplesusers at the same time
3.Support private messages and public messages
4.Graphics exchange
5.Support for file transfer
6.listing the IPaddresses of different logged in users
7.Clients and server must not be on the same network (WiFi)

Answers

The application consists of two parts: the UPM_Students_Messenger client application and the UPM_Messenger_Server server application.

The application should support multiple users simultaneously and provide features such as user signup and login, handling private and public messages, graphics exchange, and file transfer. Additionally, it should allow users to see the IP addresses of different logged-in users. Importantly, the client and server should not be restricted to the same network (WiFi), indicating the ability to communicate across different networks or over the internet.

In more detail, the UPM_Students_Messenger client application will provide a user interface for users to sign up, log in, send private and public messages, exchange graphics, and transfer files. It will also have functionality to display the IP addresses of other logged-in users. On the other hand, the UPM_Messenger_Server server application will handle the communication between multiple clients, manage user authentication, handle message and file transfers, and maintain a list of connected clients and their IP addresses. This way, users can communicate with each other and transfer files even if they are on different networks.

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[5] 15 points Use file letters.py Write a function named missing_letters that takes one argument, a Python list of words. Your function should retum a list of all letters, in alphabetical order, that are NOT used by any of the words. Your function should accept uppercase or lowercase words, but return only uppercase characters. Your implementation of missing_letters should use a set to keep track of what letters appear in the input. Write a main function that tests missing_letters. For example missing_letters (['Now', 'is', 'the', 'TIME']) should return the sorted list [′A′,′B1,′C′,′D1,′F′,′G′,′J′,′K′,′L′,, ′P′,′Q′,′R′,′U′,′V′,′X′,′Y′,′Z′]

Answers

In Python programming language, the function is defined as a block of code that can be reused in the program. A function can have input parameters or not, and it may or may not return the value back to the calling function.

As per the given prompt, we have to write a function named missing_letters that takes one argument, a Python list of words and returns a list of all letters that are NOT used by any of the words. It should use a set to keep track of what letters appear in the input. We have to write a main function that tests missing_letters. In order to implement the function as per the prompt, the following steps should be performed:

Firstly, we will define the missing_letters function that will accept a single list of words as an argument and will return a sorted list of letters that are not present in any word from the list of words provided as an argument.Next, we will define an empty set that will store all unique letters present in the input words list. We will use a loop to iterate over each word of the list and will add all the unique letters in the set.We will define another set of all English capital letters.Now, we will define a set of the letters that are not present in the unique letters set.Finally, we will convert this set to a sorted list of capital letters and return this sorted list as the output of the missing_letters function.In the main function, we will call the missing_letters function with different input lists of words and will print the output of each function call.

Thus, this was the whole procedure to write a program named letters.py that contains a function named missing_letters that takes one argument, a Python list of words and returns a list of all letters that are NOT used by any of the words. It should use a set to keep track of what letters appear in the input. We have also written a main function that tests missing_letters.

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(10%) Construct Turing machines that accept the following languages on {a, b} (a) L = {w: |w| is even } (b) L = {w: |w| is a multiple of 4 } (Hint: consider how to construct the corresponding nfa)

Answers

(a) To construct a Turing machine that accepts the language L = {w: |w| is even} on {a, b}, we can follow these steps:

Start by reading the input string.

Move the head to the end of the tape.

If the position of the head is odd, then reject the input.

Move the head back to the beginning of the tape.

Repeat steps 3 and 4 until the end of the tape is reached.

Accept the input if the number of repetitions in step 5 was even, otherwise reject.

In other words, the Turing machine checks whether the length of the input string is even or not by moving back and forth along the tape, counting the number of symbols read. If the number of symbols is odd, then the input is rejected. Otherwise, the Turing machine accepts the input.

(b) To construct a Turing machine that accepts the language L = {w: |w| is a multiple of 4} on {a, b}, we can use the following approach:

Start by reading the input string.

Move the head to the end of the tape.

If the position of the head is not a multiple of 4, then reject the input.

Move the head back to the beginning of the tape.

Repeat steps 3 and 4 until the end of the tape is reached.

Accept the input if the number of repetitions in step 5 was even, otherwise reject.

In this case, the Turing machine checks whether the length of the input string is a multiple of 4 by moving back and forth along the tape, counting the number of symbols read. If the number of symbols read at any given position is not a multiple of 4, then the input is rejected. Otherwise, the Turing machine accepts the input if the number of repetitions in step 5 was even, otherwise it is rejected.

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Rearrange the following lines of code to correctly push an item onto a stack. Option D refers to 2 void push(int item) [ A) if (top - NULL) { B) top neuliode; C) Node neuflode new Node (item), D) newlode->setler(top); top newdicae; E) }else{ Line1 [Choose] [Choose] Line2 Line3 [Choose Line4 [Choose ] BCDAE Question 13 Complete the algorithm to pop a node's item off of a stack. int pop() { if (top= NULL) { int data top = top-> return A

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To correctly push an item onto a stack, the lines of code need to be rearranged. The correct order is: C) Node newNode = new Node(item), B) newNode->setNext(top), A) if (top != NULL), E) top = newNode, and D) }. This ensures that a new node is created with the given item, its next pointer is set to the current top of the stack, and the top pointer is updated to point to the new node.

To push an item onto a stack, the following steps need to be performed:

1. Create a new node with the given item: C) Node newNode = new Node(item).

2. Set the next pointer of the new node to the current top of the stack: B) newNode->setNext(top).

3. Check if the stack is not empty: A) if (top != NULL).

4. Update the top pointer to point to the new node: E) top = newNode.

5. Close the if-else block: D) }.

By rearranging the lines of code in the correct order, the item can be pushed onto the stack successfully. The order is: C) Node newNode = new Node(item), B) newNode->setNext(top), A) if (top != NULL), E) top = newNode, and D) }. This ensures that the new node is properly linked to the existing stack and becomes the new top of the stack.

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What is the contrapositive assumption of the following statement:
If x^5 + 7x^3 + 5x ≥ x^4 + x² + 8 then x^3 – x < 5 + a.lfx^3 - x ≥ 5 then x^5 + 7x^3 + 5x ≥ x^4 + x^2 + 8 b.lf x^3 - x ≥ 5 then x^5 + 7x^3 + 5x ≥ x^4 + x^2 + 8 c.if x^3 - x ≥ 5 then x^5 + 7x^3 + 5x < x^4 + x^2 + 8 d.lf x^5 + 7x^3 + 5x < x^4+ x^2 + 8 then x^3 - x ≥ 5 e.if x^5 + 7x^3 + 5x ≥ x^4 + X^2? + 8 then x^3 - x > 5

Answers

The contrapositive assumption of the given statement is:If [tex]x^3 - x < 5[/tex]then [tex]x^5 + 7x^3 + 5x < x^4 + x^2 + 8[/tex].Therefore, the answer is option c).

The contrapositive statement of a conditional statement is formed by negating both the hypothesis and conclusion of the conditional statement and reversing them. It is logically equivalent to the original statement.

Let's take a look at how we can arrive at the contrapositive of the given statement.If [tex]x^5 + 7x^3 + 5x ≥ x^4 + x^2 + 8[/tex], then [tex]x^3 - x < 5.[/tex]

Now let us negate both the hypothesis and conclusion of the conditional statement to get its contrapositive assumption which is:If[tex]x^3 - x < 5[/tex] then[tex]x^5 + 7x^3 + 5x < x^4 + x^2 + 8.[/tex]

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Please do not copy and paste an existing answer, that is not exactly correct. 9 (a) The two command buttons below produce the same navigation: Explain how these two different lines can produce the same navigation. [4 marks] (b) In JSF framework, when using h:commandButton, a web form is submitted to the server through an HTTP POST request. This does not provide the expected security features mainly when refreshing/reloading the server response in the web browser. Explain this problem and give an example. What is the mechanism that is used to solve this problem? [4 marks]

Answers

(a) The two command buttons can produce the same navigation by using different client-side or server-side mechanisms to achieve the desired navigation behavior.

For example, the first command button could use JavaScript code attached to an event handler to trigger a navigation action, such as changing the URL or loading a new page. The second command button could use a form submission to a server-side script or endpoint that handles the navigation logic and returns the appropriate response to the client.

In both cases, the result is the same: the user is navigated to a new location or a new page is loaded. The difference lies in the underlying implementation and the specific technologies or techniques used to achieve the navigation.

(b) In JSF (JavaServer Faces) framework, when using the h:commandButton component, a web form is submitted to the server through an HTTP POST request. This means that the form data, including user inputs, is sent to the server for processing.

The problem with this approach arises when the server responds to the POST request with a regular HTTP response, which includes the resulting webpage or data. If the user refreshes or reloads the page after the server response, the browser may re-send the previous POST request, leading to unexpected behavior. This can result in duplicate form submissions, unintended actions, or data integrity issues.

To address this problem, JSF introduces a mechanism called Post-Redirect-Get (PRG). Instead of directly rendering the response content in the POST response, the server sends a redirect response (HTTP 302) to instruct the browser to issue a new GET request for the resulting page. This way, when the user refreshes or reloads the page, the browser only repeats the GET request, avoiding the re-submission of the POST request.

By using the PRG pattern, JSF ensures that refreshing or reloading the page doesn't trigger the re-execution of the original form submission, preventing potential issues caused by duplicate submissions and maintaining a more predictable and secure user experience.

Consider the following statements about inheritance in Java? 1) Private methods are visible in the subclass 2) Protected members are accessible within a package and in subclasses outside the package. 3) Protected methods can be overridden. 4) We cannot override private methods. Which of the following is the most correct? O2,3 and 4 O 1,2 and 3 O 1 and 2 O2 and 3

Answers

The most correct statement among the given options is "Option 2 and 3": Protected members are accessible within a package and in subclasses outside the package. 3) Protected methods can be overridden.

In Java, the statements about inheritance are as follows:

Private methods are not visible in the subclass. Private members are only accessible within the class where they are declared.

Protected members are accessible within the same package and in subclasses outside the package. This includes both variables and methods.

Protected methods can be overridden. Inheritance allows subclasses to override methods of their superclass, including protected methods.

We cannot override private methods. Private methods are not accessible or visible to subclasses, so they cannot be overridden.

Based on these explanations, the correct option is "Option 2 and 3."

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A network topology specifies how computers, printers, and other devices are connected over a network. The figure below illustrates three common topologies of networks: the ring, the star, and the fully connected mesh. You are given a boolean matrix A[0..n − 1, 0..n − 1], where n > 3, which is supposed to be the adjacency matrix of a graph modeling a network with one of these topologies. Your task is to determine which of these three topologies, if any, the matrix represents. Design the brute-force algorithms listed below for this task and indicate its time efficiency class.
Please write in pseudocode in numbers, variables, and symbols! Not words. Thank you so much!
1 a. Design pseudocode algorithm to detect ring
1 b. Design pseudocode algorithm to detect star
1 c. Design pseudocode algorithm to detect a fu

Answers

a. Pseudocode algorithm to detect ring topology:

is_ring(A):

 n = length(A)

 for i from 0 to n-1:

   count = 0

   for j from 0 to n-1:

     if A[i,j] == 1:

       count += 1

   if count != 2:

     return false

 return true

Time complexity: O(n^2)

b. Pseudocode algorithm to detect star topology:

is_star(A):

 n = length(A)

 center = -1

 for i from 0 to n-1:

   count = 0

   for j from 0 to n-1:

     if A[i,j] == 1:

       count += 1

   if count == n-1:

     center = i

     break

 if center == -1:

   return false

 for i from 0 to n-1:

   if i != center and (A[i,center] != 1 or A[center,i] != 1):

     return false

 return true

Time complexity: O(n^2)

c. Pseudocode algorithm to detect fully connected mesh topology:

is_fully_connected_mesh(A):

 n = length(A)

 for i from 0 to n-1:

   count = 0

   for j from 0 to n-1:

     if A[i,j] == 1:

       count += 1

   if count != n-1:

     return false

 return true

Time complexity: O(n^2)

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An input mask is another way to enforce data integrity. An input mask
guides data entry by displaying underscores, dashes, asterisks, and other
placeholder characters to indicate the type of data expected. For
example, the input mask for a date might be __/__/____. Click Input Mask
in the Field Properties area of Design view to get started.

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The statement "An input mask is another way to enforce data integrity. An input mask guides data entry by displaying underscores, dashes, asterisks, and other placeholder characters to indicate the type of data expected" is true. For example, an input mask for a date might be //__.

Why is the statement true?

An input mask serves as an excellent method to uphold data integrity. It acts as a template used to structure data as it is being inputted into a specific field. This approach aids in averting mistakes and guarantees the entry of data in a standardized manner.

For instance, an input mask designed for a date field could be represented as //____. This input mask compels the user to input the date following the format of month/day/year. If the user attempts to input the date in any other format, the input mask restricts such input.

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Given a string value word, set the lastWord variable to: • the upper-cased string stored in word if the word starts with the letter p and has a length of 10 • the unmodified string stored in word if it is any other number or does not start with a p Examples if word is 'puzzlingly, lastWord should be reassigned to 'PUZZLINGLY. (starts with p, has 10 characters) let word = 'puzzlingly'; // reassign lastWord to PUZZLINGLY if word is 'pavonazzos', lastWord should be reassigned to 'PAVONAZZOS. (starts with p, has 10 characters) let word = 'pavonazzos'; // reassign lastWord to 'PAVONAZZOS' if word is 'pacific', lastWord should be reassigned to 'pacific'. (starts with p, but only has 7 characters) let word = 'pacific'; // reassign lastWord to 'pacific' if word is 'quizzified', lastWord should be reassigned to 'quizzified'. (has 10 characters, but starts with q) let word = 'quizzified'; // reassign lastWord to 'quizzified' 6 7 let lastWord; 8 9 let word = "puzzlingly"; let lastword; 10 11 12 13 14 if(word[0]=='p '&&word. length==10){ lastword = word. toupperCase(); } else{ lastword = word; } 15 16 17 18 19 console.log(lastword) 20 - IFLI Perfection (0/2 Points) Failed a Summary:

Answers

There are a few issues with your code. Here's the corrected version:

let lastWord;

let word = "puzzlingly";

if (word[0] === 'p' && word.length === 10) {

 lastWord = word.toUpperCase();

} else {

 lastWord = word;

}

console.log(lastWord);

In this code, we initialize the lastWord variable and the word variable with the desired string. Then, we use an if-else statement to check the conditions: if the first character of word is 'p' and the length of word is 10. If both conditions are true, we assign the upper-cased version of word to lastWord. Otherwise, we assign the unmodified word to lastWord. Finally, we print the value of lastWord to the console.

Running this code with the example input of 'puzzlingly' will correctly reassign lastWord to 'PUZZLINGLY'.

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You need to write correct code to fiil empty spaces. !!! DO NOT USE ANY WHITESPACE !!! #ifndef PACKAGE_H #define #include #include using std; class package{ protected: string senderName, recipientName; double weight, onePerCost; public: package( string="not defined", double = 0, double = 0); void setSenderName(string); string void setRecipientName(string); string getRecipientName() const; void setWeight(double); double getWeight()const; void setOnePerCost(double); double getOnePerCost() const; double c

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The code snippet provided is a C++ class called "package" that represents a package with sender and recipient names, weight, and cost. It has setter and getter methods to manipulate and retrieve package information.

The given code snippet defines a C++ class called "package" that represents a package. It has private member variables for the sender's name, recipient's name, weight of the package, and the cost per unit weight. The class provides a constructor with default parameter values, allowing the creation of a package object with default values or specified values. The class also includes setter and getter methods to modify and retrieve the values of the member variables. The setSenderName and setRecipientName methods set the sender's and recipient's names, respectively. The getRecipientName method returns the recipient's name. The setWeight and getWeight methods are used to set and retrieve the weight of the package. The setOnePerCost and getOnePerCost methods are used to set and retrieve the cost per unit weight. The code appears to be a part of a larger program that deals with package management or calculations related to shipping costs.

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